wok diff xpat2/stuff/layout.patch @ rev 21800

guvcview: update bdeps
author Pascal Bellard <pascal.bellard@slitaz.org>
date Sat Aug 10 14:24:44 2019 +0200 (2019-08-10)
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/xpat2/stuff/layout.patch	Sat Aug 10 14:24:44 2019 +0200
     1.3 @@ -0,0 +1,38 @@
     1.4 +--- xpat2-1.07.orig/src/layout.c
     1.5 ++++ xpat2-1.07/src/layout.c
     1.6 +@@ -332,17 +332,9 @@
     1.7 + 	}
     1.8 +     } else {
     1.9 + 	/* enough space for the slots! */
    1.10 +-	int currentx = geo.dx;
    1.11 +-/*	printf("generating high layout for %d,%d\n", geo.w, geo.h); */
    1.12 +-	if (rem_x >= (rules.numslots + 1) * (geo.cw + geo.dx) &&
    1.13 +-	    !(rules.variant & NODEAL)) {
    1.14 +-	    /* there is space for the deck, and we can use one! */
    1.15 +-	    geo.pg[game.numpiles-1].x = geo.dx;
    1.16 +-	    geo.pg[game.numpiles-1].y = geo.dy + geo.ch + geo.dy;
    1.17 +-	    currentx += geo.cw + geo.dx;
    1.18 +-	    new_layout_type = GEN_BIG_LAYOUT_WITH_DECK;
    1.19 +-	    geo.preferred_width += geo.dx + geo.cw;
    1.20 +-	}
    1.21 ++	int currentx = geo.dx + rules.numdecks * (geo.cw + geo.dx);
    1.22 ++	new_layout_type = GEN_BIG_LAYOUT_WITH_DECK;
    1.23 ++	geo.preferred_width += rules.numdecks * (geo.dx + geo.cw);
    1.24 + 	for (i = 0; i < rules.numslots; ++i) {
    1.25 + 	    /* create slot of full window height */
    1.26 + 	    p->x = currentx;
    1.27 +@@ -351,6 +343,14 @@
    1.28 + 	    currentx += geo.cw + geo.dx;
    1.29 + 	    ++p;
    1.30 + 	}
    1.31 ++	/* finally, position the decks */
    1.32 ++	for (i = 0; i < rules.numdecks; ++i) {
    1.33 ++	    p[0].x = i * (geo.dx + geo.cw);
    1.34 ++	    p[1].x = p[0].x;
    1.35 ++	    p[0].y = geo.dy + 2 * (geo.ch + geo.dy);
    1.36 ++	    p[1].y = geo.dy + geo.ch + geo.dy;
    1.37 ++	    p += 2;
    1.38 ++	}
    1.39 + 	/* redo pos. of stacks */
    1.40 + 	p = geo.pg;
    1.41 + 	for (i = 0; i < rules.numstacks; ++i) {